Didn’t find the answer you were looking for?
How can developers reduce motion sickness when using smooth locomotion systems in large VR environments?
Asked on Oct 12, 2025
Answer
Reducing motion sickness in VR environments with smooth locomotion involves optimizing user comfort through design and technical adjustments. Developers can employ various techniques such as implementing comfort settings, optimizing frame rates, and using visual cues to stabilize the user's experience.
Example Concept: To mitigate motion sickness in VR, developers should incorporate techniques like adjustable locomotion speeds, snap turning, and vignetting during movement. These methods help reduce sensory conflict by aligning visual and vestibular inputs, thereby enhancing user comfort and reducing the likelihood of motion sickness.
Additional Comment:
- Maintain a high and stable frame rate (ideally 90 FPS or higher) to prevent visual stutter.
- Provide user-adjustable comfort settings such as teleportation or snap turning options.
- Use visual anchors or fixed reference points in the environment to help users orient themselves.
- Implement gradual acceleration and deceleration to avoid sudden changes in movement speed.
- Consider using a vignette effect during movement to reduce peripheral vision stimulation.
Recommended Links:
